Age of Sigmar

Codex: Harlequins

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Rules

Everything you need to get a Harlequins army primed for games of Warhammer 40,000 is in here:

- 9 datasheets providing rules for using every Harlequins unit in your games of Warhammer 40,000 – including the Webway Gate, an Aeldari scenery piece;
- Weapons of the Masques: profiles for all weapons and wargear of the Harlequins, ranged and close-combat - Points values for all miniatures, weapons and wargear for use in Matched Play games;
- Wayfarers of the Labyrinth: rules for Battle-forged armies, including:
- 6 Masque Forms: bonus abilities specific to the following Masques – The Midnight Sorrow, The Veiled Path, The Frozen Stars, The Soaring Spite, The Dreaming Shadow and The Silent Shroud;
- 25 unique Stratagems, including 5 for the following specific Masques – The Frozen Stars, The Dreaming Shadow, The Soaring Spite, The Midnight Sorrow, The Veiled Path and The Silent Shroud;
- Enigmas of the Black Library: 13 weapons and artefacts available only to the Harlequins;
- Phantasmancy Discipline: 6 psychic powers specific to Harlequins models with the Psyker keyword;
- 6 unique Warlord Traits for the Harlequins with a further 6 for the following Masques: The Frozen Stars, The Dreaming Shadow, The Soaring Spite, The Midnight Sorrow, The Veiled Path and The Silent Shroud;
- 6 Tactical Objectives unique to the Harlequins.